Create in world-class facilities
Shape the future of gaming
Break into the industry




Details
Year 1

Core modules
FAPY100
Stage 1 Placement Preparation
0 credits
This module is aimed at students who may be undertaking a company placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.
GAD4001
Illustration and Concept Art
In this module, students will learn core skills in 2D illustration and concepting processes in relation to games. Students will learn about form, shape, silhouettes and rapid ideation processes that will give them the tools to create concepts for designs, and develop the pieces in final game ready assets. Students will explore colour theory, and how to design for set themes, styles, and the considerations that need to be made in the initial ideation stages. Students will learn to use standardised digital art suites in order to create assets in the game art production pipeline.
GAD4002
3D Modelling
This module provides an introduction to the fundamental principles and techniques used in creating 3D models for the gaming industry. Students will learn to design, model, and optimize assets for integration into real-time rendering environments, focusing on game-specific requirements such as low polygon counts. By the end of this module, students will have created a portfolio of game-ready assets and gained experience in using industry-standard tools and software.
GAD4003
Game Art Practice
This module is designed to introduce students to the fundamental principles and practical skills required to create high-quality 3D art assets for video games. Students will gain hands-on experience in designing, modelling, texturing, and optimizing 3D assets, with a strong focus on the artistic and technical considerations specific to game development. This module will enable students to produce game-ready assets while understanding the complete workflow from concept to implementation in a game engine.
GAME4001
Design Practice
This module welcomes students to the world of game design through a balance of playful activities and thought-provoking debates. The module explores design practices such as observation, ideation, prototyping and testing, in relation to industry culture and wider social contexts. The module introduces students to practical and creative processes that encourage experimentation and prepare for HE workflows. Through conceptual understanding of artistic practice combined with technical production skills in a range of areas, such as 2D and 3D design, facilitated by industry standard design software and processes.
GAME4002
Interactive Experiences
In this module, students will explore core theories around worldbuilding, narrative design and immersion theory for game design. Students will get hands on experience with popular video games to explore, critique and discuss how narratives and the worlds that are crafted create an immersive experience. Students will also critique how the nature of interaction in games is controlled by designers and developers to control the audience into feeling agency in games, and where frameworks are developed to explore ludo-narrative gameplay. Students will work with wireframing tools and processes to demonstrate their understanding of how narrative structures are developed and designed in games.
Optional modules
GAME4003
UI Design
In this module, students will explore the concepts behind User Experience Design (UX) and User Interface Design (UI). Students will be given a range of material to explore and critique to understand the application of different design methods, principles and considerations for creating UI for games. Students will iterate on designs, exploring the use of fonts, logos, colours and considerations for different games markets. Students will create a menu system for a hypothetical game that includes the title screen, a pause menu, and a settings menu. This menu system will explore branding and identity, functionality, affordances and feedback, and the wider consideration of accessibility in design.
GAME4004
Sound Design
This module explores the fundamental principles and techniques of sound design specifically for video games. It covers the creation, implementation, and manipulation of audio assets, including sound effects, music, and dialogue, to enhance player experience. Students will learn to utilize industry-standard software and hardware, focusing on real-time audio integration and interactive soundscapes.
Placement year (optional)

Core modules
FAPY604
Digital Art and Technology/Internet Design Placement
An extend period of professional training (at least the duration of both teaching semesters - 36 weeks) spent as the third year of a sandwich programme undertaking an approved placement with a suitable company (either a paid placement or unpaid internship). This provides an opportunity for the student to gain relevant industrial experience to consolidate the first two stages of study and to prepare for the final stage and employment after graduation.
Which games degree is right for you?
Perfect for creative minds who want to design the visual world of games. Focus on 3D modelling, 2D art, animation, and level design. Get hands-on with industry-standard tools and bring art to life.
Ideal for those who love to code and design interactive gameplay. Master programming, prototyping, and game mechanics design. Bring your ideas to life through programming in C++ and scripting.
For the tech-minded who want to dive deep into computer science with a game-focused twist. Develop game engines, artificial intelligence, and programming tools. Build a solid foundation in software engineering principles.
Experience

The university gives us access to everything we could need to create games. We have full-blown drawing platform suites, we have a visual dome so we can do 3D Dome experiences, motion caption software, recordings booths, everything we need to build every single section of game design interactive experiences XR and VR.
I’ve learnt a large array of industry-relevant skills such as 3D modelling, coding, and animation. The course has also pushed me to gain better skills in areas such as presenting/public speaking, and working in a team alongside other people to make games.


When it comes to networking during our course, they've brought in a lot of people from different areas of the industry. You can get involved with research and you can get involved with other projects outside of the University.
Learn from experts in their field

Mr Joel Hodges
Lecturer in Game Arts & Design

Dr Rafael Arrivabene
Lecturer in Game and Experience Design

Dr Lauren Hayhurst
Lecturer in Narrative Design
Life in ¾«Æ·ÎÞÂë¹ú²ú×Ô²ú
The overall vibe of the city is perfect. You are by the sea so it is still laid back, but you have all the conveniences of living in a city.
Current student

Discover what ¾«Æ·ÎÞÂë¹ú²ú×Ô²ú and its unique geographical location have to offer

Discover our range of student accommodation options and find out how you can get a guaranteed place in halls
Our large student population, active Students' Union, and abundance of student-led clubs and societies blend to create a busy and vibrant student scene
Careers

I knew it would be really rewarding to experience working as a designer for a team of over a hundred people and to learn from industry veterans, and that a placement would boost my understanding of the game development industry. Looking back on it now, I can safely say it did!
The placement made me better at productivity and time keeping – at my placement and my current job we had to time our work so that it could be charged correctly; it’s something that I know some people in the industry struggle with, but thanks to my placement I can do it without any stress.

Fees and funding
Tuition fees
£9,535 per year
£795 per 10 credits
Tuition fee price changes
£17,600 per year
£18,150 per year
Tuition fee price changes
Additional costs
Fund your studies
Supporting students with the cost of living

Apply
Entry requirements
104 UCAS points
You may be eligible for a contextual offer
GCSE
A levels
BTEC
DMM in any subject.
D*D* in any subject.
All Access courses
T level
International Baccalaureate
Portfolio
Extended entry requirements
Ready to apply?
W282
P60
3 years
(+ optional placement)
Full-time
¾«Æ·ÎÞÂë¹ú²ú×Ô²ú
Entry requirements
104 UCAS points
BSearch entry requirements for your country
English language requirements
Ready to apply?
Need support with your application?
- Personal statement guidance
- student visa support
- travel and arrival information
- and more.
W282
P60
3 years
(+ optional placement)
Full-time
¾«Æ·ÎÞÂë¹ú²ú×Ô²ú